Creator Minecraft Marcus Persson (Markus Persson), also known as Notch nickname, rolled out a long post in which he announced plans to develop a spiritual heiress of a cubic sandbox.
A loud announcement was preceded by a survey in which the developer proposed to vote for one of two options. This “marketing research” Notch wanted to find out what to quit his strength. The Title was proposed as one of the options, in which traditional pants and Danzhen-Kronuler with a first-person view mixed. It became known about him back in 2024 and the development is already underway. Another option for sure forced the hearts of fans to fuck. He says: “Let’s do it Minecraft 2, Boomer “. Most users clicked on this button.
The survey could seem like a normal joke, but then Person published a tweet in which he confirmed his intentions.
In fact, I announced Minecraft 2. It seemed to me that people really want me to make another game that is very similar to my first. And I like to work on video games again.
Marcus Persson
It is not so important to the developer which game to make the first, but at the same time he emphasized that they might not see the light at all. Nevertheless, he is ready to fully engage in both a cuckold and the spiritual heiress of a cubic sandbox.
Separately, Notch emphasized that with his announcement he does not want to throw a shadow on Mojang, which continues to engage in development Minecraft.
In the “sequel” Person plans to focus on what fans may like. So that the team is with gamers on the same wavelength, the game starts in early access. There will be no plot in it. The author also expressed a desire to add to the successor Minecraft Cryper – at least in the form of Easter. There are no other details yet.
Recall that currently notch is working in the founded Bitshift Entertainment. The organization appeared in April 2024. Recall, Minecraft Person created back in 2009. Five years later Microsoft I bought his studio Mojang, And he himself soon left her.
January 3, the adventure of battles with the colosses Eternal Strands will soon receive a demo version
January 4, militant Bright Memory: Infinite will go to mobile phones January 17
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You know, it’s not familiar to see the announcement of minecraft 2. For me it is like PC 2 to release. Minecraft was so rooted in my head as the only and unique project!
I don’t expect anything good
Separately, Notch emphasized that with his announcement he does not want to throw a shadow on Mojang, which continues to engage in the development of minecraft.
But they love to throw a shadow at him very much.
Yes, just boys at the microsoft on the salary are sitting, it makes sense to twitch them? Well, they add all fan content in one day, and then that, to invent something ourselves?
Sorry, but this is complete https://slotstarscasino.uk/games/ nonsense. We have a lot of examples of indie on our own engines.
Even the same Minecraft was developed in 2 years with one person with the engine. And yes, she has her own engine.
No one talks about reverse compatibility, we are talking about creating new mods. Well, freedom on a self-written engine is something on a fantastic.
Minecraft did not have such a problem.
People, instead of delving into already known programming languages, will have to master at all it is not clear what jungle.
Excuse me, why create new programming languages for the engine?
That’s what I look in all large engines of the basic functionality is written uniformly, there are no differences at all, it is not necessary to finish under my needs.
Plus support and improvement of the engine – capture of bugs, simplification of code, all this requires humanities.
When the engine is written for a certain project, most of such problems disappears, since the team understands what is in it and how it works. This is not UE, where you can spend several years on dealing with all the modules, their work and interaction.
It is better to take a ready -made engine like unity so as not to put crazy efforts in creating what has already been invented before us and then just corrected your needs.
No, not easier. Depends on the project and the team. If you make a rather standard game for an existing engine, it is better to take it. If you want to make a game with an emphasis on unique mechanics, then on your engine to make them several times easier.
Minecraft 2 It’s Real.
It seems to me that the original minine he will not jump over a new project, so Danzhon Crowler Rogalik sounds more promising. Although I miss the very one, notchevsky minecraft in my own way. I do not like the subsequent Badrock version, it is difficult to explain why. Therefore, it would be cool, he got a new lamp sandbox
Blah blah blah, we are a company, so we have everything according to high standards, so what one fan without bugs has done ten years ago, we will add in parts for several years, with errors and just part of the content. Everything in order for everything to correspond to the mythical “single vision”.
In fact, they simply do not understand why Minecraft is working and afraid to break it, which is why the slightest changes pass through 9 circles of ad approval.
But they can fire them in one case, in another case. If there is no difference, why try more?
Already there is Vintage Story
Now, after 15 years, to try to jump into the same market that he himself created, and which is now filled with projects of varying degrees of quality ..
But the claw of Dungn-Kronuler sounded interesting. I can only remember from this so far.
It seems that this notch has finally lost his mind. Either millions of Mycrosoft ended on washing powder and leads a cheap hype.
I would finish 0x10c.
If the magic of the Notchevsky Main remains, then we are waiting. All existing clones do not have the very fieryness that fascinated at first sight.
Hooray! My favorite srach about Roguelike vs Roguelite! Finally!
You can announce anything, but do.
There is no sense in throwing a shadow on Mojang, since they live in the darkness with their actions (about how pathetically said).
Blah blah blah, we are a company, so we have everything according to high standards, so what one fan without bugs has done ten years ago, we will add in parts for several years, with errors and just part of the content. Everything in order for everything to correspond to the mythical “single vision”.
Notch, if you do not on Java, with normal performance and modification of mods – everything will be fine.
Although, if anyone is interested, a very curious analogue is now being developed, Lay of the Land. You can poke in a preview of the version that the author releases in his patreon.
Barony is a super cool and stylish horned with cool mechanics, he only does not have vertical mobility
Well, the rags do not include anything definitely, because it is literally “we have a meta-progression and somewhere else there is a random”, even nothing is said about the genre, especially about the setting.
Roofs – mainly yes, but not all. There are those that are not only about the dungeons. (Tales of Maj’eeal, Adventure Mode in Dwarf Fortress and a bunch of more new games).
But here, in the context, Dange Croole, this refers to the first-person luggage, such as Wizardry. Roofs have a perspective on top or isometric.
