Matrix, Kom, Mr. Robot. Watch Dogs, Cyberpunk 2077. What is common among the declared titles? All of them declared themselves in a variety of genres, in different countries and in general these are different types of media. Nevertheless, all of them are united by one hacking, hacking and other different digital crimes.
A cause for concern.
Like much more, books and music, in general, everything that has a narrative takes its roots from real life, and if from 50 years ago the leading features of a large amount of media were fantasy or science fiction, then starting from the 90s of the masses the tendency of the fear of a big brother, who watches everything, followed by everything. And this is not surprising, because there are cameras, phones, a worldwide network in the end everywhere.
In addition to the presence of just reasons for some fears, all kinds of information farmers are periodically added to the fire, for example, Biden in 2013 revealed the data that they really follow everyone, not only for ordinary people, but also officials, heads of countries and other high -ranking personalities.
Or, a good reason for strengthening paranoid moods was the adoption of a package of Yarovaya in Russia – a set of laws that oblige users all data during a large amount of time. If you translate into a simpler language, if necessary, any law enforcement guard can click with your finger and get all your data on a saucer.
And there are quite a few reasons, they really appear for a long time and you cannot but pay attention to this.
Great and powerful … marketing.
Surveillance of people, network stalkering, hacking, interceptions of other people’s data, all these are crimes of a new nature that began to actively develop back in the 80-90s, but was a very narrow direction of activity due to the difficulties of realization, lack of technical capabilities and not as wide knowledge base as now. But for a long time, a hacker theme, mysterious and charismatic young people with tattoos and piercing, real digital rebels began to romanticize for quite some time, are in hoods in front of the screens and create digital magic. Such an image suffered on their shoulders media, this is easily explained, marketing and production desires explain a lot. And must admit, the romanticization of some kind of crime has done its job, people are interested in topics, study technologies, one might even say, develop to some extent.
But not many are breaking through a barrier from a heap of complex terms, lack of knowledge and structured manuals. There really is a lot of technologies and to figure out without a specialized education is an extremely not easy task that takes a lot of time and effort.
And this is the main problem of games and films, due to the specifics of this content, you cannot immerse the consumer so deeply that he can understand what it is in real life, how difficult it is to study or keep a bunch of information in his head, and most importantly, be able to combine this knowledge. Typically, the films already have a trained protagonist who gets some circumstances and is selected from them with the help of acquired skills.
In games, the situation is different, but conceptually not correcting the mistakes of the predecessor in the face of cinema. The training of a protagonist in video games, although it seems, is just at the level of buying skills, knowledge or program. This certainly violates immersion, but simplifies the threshold of entering the process to the level in which a person without professional skills, of which the majority, can consume the content provided to him.
And since it will not be possible to circumvent the restriction on training and knowledge, then the question of realism comes here. Many films in which hackers are shown is a pure fantasy that has nothing to do with reality, because it is much easier to interest a person with a feature film than documentary, the more so specific.
Nevertheless, there are both products that reflect the near-real state of affairs, and absolutely not related to how everything really works, and here let’s in order, chronological. Important clarification, not all representatives of the genre will be considered, only the most expressive in the opinion of the author.
Tuk-tuk, neo.
The film of the Vachovsky brothers, published in 1999, is difficult to even begin to describe or somehow characterize his merits. Despite the overall topic of the conversation, one cannot but notice that the film was shot for an extremely not large amount of today’s measures – 63 thousand dollars, but collected 465 thousand. Thematically the film questions a very philosophical question – what is real? – But it translates this into a modern way – a computer era, information technology, that modern paranoid can cause difficulties with the perception of reality.
This film interests us today due to the fact that, despite many truly fantastic elements, it raises the question of a much more realistic. Put at the forefront in the film a question that can be transferred to modern realities is an extremely not simple matter. A good argument in favor of the reality of such a question can be quoted by Ilona Mask, far from the last person in our time:
We are absolutely accurate https://the-vic-casino.uk/bonus/ to the fact that games will become indistinguishable from reality. They can play on any prefix or computer, which will be billions around the world, and the chances that our reality is the base can also be one for billions. – Elon Musk.
From the point of view of the question being studied, the matrix is not of direct interest, but gives the ground for thinking about what the knowledge of technology can be useful.
You can’t forever hide behind a computer.
Who I am? German film, drama about a capable guy – hacker.
Conditionally raising the question that is similar to the matrix, what is real, but on a smaller scale and another context, in the context of a person who has difficulties with psychiatry. The film well reflects the basic rules of human conduct, who wants to engage in digital illegal activity. The rules of the film are applicable not only to hackers, but also to an ordinary person, because not to be afraid to go outside, to interact with people – these are generally useful features.
In addition to realistic behavior, the film also correctly shows the importance of physical interaction, which will not be able to constantly sit at home and work remotely, in this way socialization is important. This work of art is really worthy of attention, according to the author, and despite the “computer language” that exists in the film, he undoubtedly has the right to wear the title of realistic. There is almost no science fiction in it, but there is a thought that the director and screenwriter tried to convey. There is no impunity, you have to answer for everything.
Everything is fine. No, not normal.
The world is a dangerous place not because of those who do evil, but because of those who look and do nothing. – Mr. Robot.
An interesting detail, especially coupled with the previous film, that the protagonist of this Title also has some difficulties with socialization. In the author’s opinion, Mr. Robot is the most vivid representative of realism among films about hackers.
The main point that clings to a person who has been understanding for a little or less, this is really the correct display of the processes that are taking place, when interacting with the computer, real commands are used, when describing the hacks, quite real terms, logic and sequence of actions that even work are voiced. Solder one, after a certain number of seasons, the series began to be brought towards the personal drama of the protagonist and the departure of technology somewhere in the sides of the social drama.
The basics of white ethics. Watch Dogs.
A video game, published in 2014 and released by Ubisoft. PR company stated that the upcoming product would be a hit, graphone, with the open world, the possibilities of hacking everything that can be and, in general, a high interactiveness of the environment. Say that everything was untrue – you can’t. The world was open, the possibilities for hacking were decent, but the plot, the interactiveness of the environment and graphonia – let us down, for which Ubisoft was lowered into impurity.
Since thematically we talk about hacks, then there is no need to get the game once again, so let’s get to the matter. A protagonist is an experienced military man who got into trouble, because of not the most honest affairs. The hero is already entering our hands trained, he has a super smartphone that knows how to hack elements of urban infrastructure, traffic lights, pipes and trifles, cameras, access points and, of course, other people’s phones.
For the most part, hacking in the game looks just like pressing, but hacks of objects are more serious than a mensyigra. Probably, it’s not worth saying that in real life everything looks completely different.
In order to actually hack at least a phone, it takes a lot of time, moreover, physical interaction is also required. As you can see, the state of affairs in the game is far from the real world. And if you consider that the setting and the general mood of the world are inclined to realism, this approach to hacking violates immersion in the game process and does not allow you to feel part of the virtual world.
Wake The Fuck Up, Samurai.
The next candidate is far from trying to reflect the modern world, according to this, there will be slightly different questions to them, for example, to Cyberpunk 2077.
At the expense of this game, it was already said quite a few, both in good and in bad vein, plot, design, characters, dialogs and mood in general are quite expressive and catchy, so as not to forget about this project for a long time. In contrast to the positive qualities of the game are the notorious bugs, poor optimization and a large number of promises that were not fulfilled in the person of the absence of a mechanic, not a very branched plot and sufficiently mediocre pumping.
From the point of view of our target topic and reasoning about what is happening in the digital world, the situation will be similar to the matrix. As in the film of the Vachovski brothers, in Cyberpank, the story unfolds in the not very distant future, which, of course, imposes some difficulties in judgments regarding the world of games.
In the world of the matrix, the case takes place in about 2150-2200, in Cyberpan,, as you can understand from the name, in 2077m. Based on this, it would be possible to assume that the development of technologies over 12 years, that is, from 2021 to 2033, where the global narrative idea of the game occurs, theoretically, could reach the stage that already at all at the course of cyberimplants and robotic limbs, and, as a result, if it is repelled from this assumption, then such a reality may quite exist in 2077.
So, if you accept setting as something real, then the conditions for evaluating network interaction in the game should be perceived as something permissible. And so, let’s look at what is happening in the game.
Almost the first thing that the player gives in the hands is an implant of digital vision that can scan people and identify a person. Sounds, of course, cool, but how it works? The subtleties of the technical work of the implants themselves are not particularly necessary, this is a matter of technological progress, but the technology of data obtaining is already our question. In order to get data about any person – you must have access to the place where all these data are stored. Assume that all the data of all the inhabitants of the city were in a single place, in a single base – it is possible, it is quite real, but it is extremely not safe.
Given that now in every developed state there is tracking systems, to assume that the state has a digital dossier for everyone, even somehow not seriously. Now this is not a suspicion, this is already a fact, so it is not reasonable to deny the fact that somewhere in the Data centers are stored. As well as it is not very reasonable to assume that such data lie without extremely reliable protection. The problem of this aspect of gaming mechanics is that obtaining access to such a database is an extremely not simple, time and resource -intensive process. And even if we assume that someone broke the base so that none of the state bodies noticed this fact, it is scary to imagine how really everything is bad with the police. And yet, if the case is true, then in general, the initially indicated fact is real.
Well, how to get around one of the main mechanics of the game – hacks. There are only two options for interaction and the game world in this context, remote, with the help of the aforementioned implants, and using the non -interface and physical interaction. The problem under discussion does not bypass the game, IMHO, there are always conventions. Like in the last game, many game mechanics are simplified for a simpler entry of the game of the game. Just as in Watch Dogs, hacks in the game are municipality or simple puzzles that came out with a bang.
But there is a plus that should be mentioned. Since in the game quite many mechanics rest on cyberimplants, the developers have not forgotten about the need for upgrade. The base character knows how to hack enemies, but the range of opportunities is limited. To expand the capabilities of the protagonist, special modules were invented, which introduce additional opportunities for causing specific damage to enemies.
May there be peace!
At this moment, it seems to me, it is worth summing up a small result. Games that strive for realism, but have mechanics from a kind of hacking, rarely have something in common with real hacks. If you played Watch Dogs or Cyberpunk2077 and you have a desire to get special skills in real life, the game can become an impetus for self -development or profile training, which will be a plus for yourself. But in addition to motivational speeches, it is worth identifying and a warning. Hacks, abduction of other people’s personal data is a crime.
Not interesting, but the fact.
Based on my own experience, I want to tell several facts.
In video games, almost all interactions are something simple, beautiful and understandable. IRL – everything is not at all. Almost always you see an empty black-white console in front of you. Console – not in PS or Xbox, but a regular black window with text.
In order to produce the simplest, but not the most honest manipulations with the network, much is not required. PC + Glala training manual can give you the correct sequence of teams and, under the proper circumstances, this may be enough. But to understand what is happening and what you are doing at all, you will have to study a lot of specialized literature.
Cybersecurity is difficult. And if there are prerequisites for classes from this area – know – you will not be taught to hack. Hacking – searching and exploitation of vulnerabilities. You need to look for them exclusively yourself.
